LeetCode 3086: Minimum Moves to Pick K Ones Solution

Master LeetCode problem 3086 (Minimum Moves to Pick K Ones), a hard challenge, with our optimized solutions in Java, C++, and Python. Explore detailed explanations, test your code in our interactive editor, and prepare for coding interviews.

3086. Minimum Moves to Pick K Ones

Problem Explanation

Explanation

To solve this problem, we can use a sliding window approach to find the minimum number of moves required for Alice to pick exactly k ones. We can iterate through the array and maintain a window of size k. We can calculate the number of ones in the current window and adjust the number of moves needed based on the actions Alice can take.

  • Initialize variables for total ones in the current window, zeros that need to be converted to ones, and total moves needed.
  • Iterate through the array and maintain the window of size k.
  • Calculate the number of ones and zeros in the window.
  • Based on the number of ones and zeros, update the moves needed.
  • Slide the window by removing the left element and adding the right element.

Time Complexity: O(n) Space Complexity: O(1)

Solution Code

class Solution {
    public int minMoves(int[] nums, int k, int maxChanges) {
        int n = nums.length;
        int ones = 0, zeros = 0, moves = 0, minMoves = Integer.MAX_VALUE;
        
        for (int i = 0; i < n; i++) {
            if (i >= k) {
                if (nums[i - k] == 1) {
                    ones--;
                }
            }
            if (nums[i] == 1) {
                ones++;
                moves += zeros;
            }
            if (i >= k - 1) {
                minMoves = Math.min(minMoves, moves);
                if (nums[i - k + 1] == 0) {
                    zeros++;
                }
                moves -= zeros;
            }
        }
        
        int onesTarget = 0;
        for (int i = 0; i < n; i++) {
            if (nums[i] == 1) {
                onesTarget += Math.abs(i - onesTarget);
            }
        }
        
        return minMoves - onesTarget;
    }
}

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